FrogLeap is an early prototype for a randomly-generated platformer and my submission for My First Game Jam, Summer 2018 edition. Due to time constraints it's not much more than a somewhat extended prototype, but hopefully I'll find the time after the jam to continue this project.

Currently, it only features a randomly generated platformer level. The idea later on is that enemies, items, and a slew of randomised content gets added to make the game actually engaging and have a goal to play. As it stands, it's a game loop in its most basic form.

Rated 4.0 out of 5 stars
(2 total ratings)
Made withUnity
Tags16-bit, 2D, Frogs, Pixel Art, Unity


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Heey! I loved it c: 

It s designed really well and idea is really cool! 

I like the idea of the game. Haven't run into any game-breaking bugs yet either. Its a great platform to build upon.

Regarding getting stuck on the wall, have you tried modifying the physics2D material on the frog (assuming that the frog has a Rigidbody2D attached to it).


Great progress here. It took me a while to get it to actually load a level which was a bit frustrating but I liked the little slot machine. Like others have said I kept getting stuck in spots which was odd but I'm sure you have an idea what that might be. 

Nice work!


I think it is a really enjoyable game and I love the style! Very impressive for a solo project and in only 2 weeks! Kind of reminds me of frog fractions, but that could just be because it's a frog haha.

Would love to see you continue to work on this project, I think there is a lot of wiggle room in the idea. Also I would love to hear some goofy sound effects and music :)


Here's a playthrough I did for feedbacks sake. Ran into weird jank with some movement though. Otherwise seems like a neat foundation for a game.

I had lots of fun bouncing around in this game, and I loved the surprise of seeing which room I'd get next! I'd love to play more once the other features are developed, and it would be nice to have some music/sound. Great job overall!!


I think this is the basis for a solid platformer, and I like the cute style a lot. I did have one level that gave me a jump that required me to be on the very edge of one platform and stick to the corner of the next to make it, which I think would be impossible if you decided to get rid of the sticking. But I like the idea of randomized items and shop and minigames and I hope you get to implement them soon!

You can double-jump in midair without having to stick to the wall ;)

I can't believe I didn't even try to double jump once that entire time lol. Thanks for letting me know


I was having some trouble getting it to work in my browser at first: I had to enter and exit fullscreen mode a few times for my keypresses to register. But once I got going, it was really fun! I love the blue-and-yellow color scheme, it's a good pick. I also love the little frog, and the bouncing feels right. He does tend to get stuck on invisible walls, but I still love him. I feel like getting stuck on visible walls is actually a cool thing: here's a wall-jumping ninja frog! It saved me from falling into the pits a few times.

Keep up the good work!!!